Legends:The Halls of Regulation
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Defeat the Automata
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The Ruined City: Halls of Regulation[edit]
The Halls of Regulation are a starting location in The Ruined City. It is one of the two initially-available locations, along with The Ventral Terminus. After entering the city, you'll have to engage in battle with the automata of the city. Once you complete it for the first time, you'll receive playsets of Assembled Conduit and Assembled Sanitizer.
Dialogue[edit]
- Pre-match:
- Kellen: "Much of the once-great city lay empty and eerily silent. But within the Halls of Regulation, they heard the sinister sound of gears whirring to life."
- Post-match:
- Laaneth: "Remarkable! Those creatures were putting themselves together. If all the machines can do that, there's no telling what we'll find here."
Game Settings[edit]
Normal[edit]
No special settings.
Master[edit]
Ai starts with a Spider Worker in each lane.
Opponent Decklist[edit]
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
1 | ![]() |
Dwarven Spider | Creature (Dwemer) | 0 | 0 | 3 | ![]() |
Guard |
1 | ![]() |
Maple Shield | Item | 0 | – | – | ![]() |
+0/+3 |
1 | ![]() |
Blackreach Rebuilder ![]() |
Creature (Dwemer) | 1 | 0 | 1 | ![]() |
Prophecy, Guard Summon: Gain 2 health. |
3 | ![]() |
Gearwork Spider ![]() |
Creature (Dwemer) | 1 | 1 | 1 | ![]() |
Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. |
3 | ![]() |
Assembled Sentry | Creature (Factotum) | 2 | 1 | 1 | ![]() |
Assemble: +0/+2 or Guard. |
3 | ![]() |
Reflective Automaton | Creature (Factotum) | 2 | 2 | 3 | ![]() |
Reflective Automaton has all creature types. |
2 | ![]() |
Assembled Sanitizer | Creature (Factotum) | 3 | 1 | 2 | ![]() |
Assemble: +2/+0 or Lethal. |
2 | ![]() |
Crushing Blow | Action | 3 | – | – | ![]() |
Deal 3 damage. |
1 | ![]() |
Ageless Automaton | Creature (Dwemer) | 4 | 2 | 5 | ![]() |
When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn. |
1 | ![]() |
Dreugh Shell Armor | Item | 4 | – | – | ![]() |
+3/+3 |
1 | ![]() |
Dwarven Dynamo | Creature (Dwemer) | 4 | 2 | 1 | ![]() |
Summon: Give another ![]() |
2 | ![]() |
Sparking Spider ![]() |
Creature (Dwemer) | 4 | 2 | 3 | ![]() |
Prophecy, Guard |
1 | ![]() |
Abandoned Imperfect | Support | 5 | – | – | ![]() |
Ongoing
Treasure Hunt - Three ![]() |
3 | ![]() |
Assembled Conduit | Creature (Factotum) | 5 | 3 | 3 | ![]() |
Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate. |
1 | ![]() |
Clockwork Dragon | Creature (Dragon) | 5 | 4 | 4 | ![]() |
Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard. |
1 | ![]() |
Assembled Titan | Creature (Factotum) | 6 | 4 | 4 | ![]() |
Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health. |
1 | ![]() |
Brass Arquebus | Creature (Dwemer) | 6 | 3 | 3 | ![]() |
Last Gasp: Draw three different random 1-cost creatures from your deck. |
1 | ![]() |
Dark Harvester ![]() |
Creature (Dreugh) | 7 | 2 | 4 | ![]() |
Prophecy, Guard Summon: Gain 4 health. |
1 | ![]() |
Dwarven Colossus | Creature (Dwemer) | 11 | 11 | 11 | ![]() |
Summon: Summon a Power Sphere in each lane. |
Quantity | ![]() |
Name | Type (Subtype) | ![]() |
![]() |
![]() |
![]() |
Ability |
---|---|---|---|---|---|---|---|---|
4 | ![]() |
Gearwork Spider ![]() |
Creature (Dwemer) | 1 | 1 | 1 | ![]() |
Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. |
4 | ![]() |
Assembled Sentry | Creature (Factotum) | 2 | 1 | 1 | ![]() |
Assemble: +0/+2 or Guard. |
4 | ![]() |
Reflective Automaton | Creature (Factotum) | 2 | 2 | 3 | ![]() |
Reflective Automaton has all creature types. |
4 | ![]() |
Assembled Sanitizer | Creature (Factotum) | 3 | 1 | 2 | ![]() |
Assemble: +2/+0 or Lethal. |
3 | ![]() |
Crushing Blow | Action | 3 | – | – | ![]() |
Deal 3 damage. |
3 | ![]() |
Mechanical Ally | Creature (Dwemer) | 3 | 3 | 3 | ![]() |
Summon: Summon a Spider Worker if the top card of your deck is ![]() |
3 | ![]() |
Dwarven Dynamo | Creature (Dwemer) | 4 | 2 | 1 | ![]() |
Summon: Give another ![]() |
1 | ![]() |
Abandoned Imperfect | Support | 5 | – | – | ![]() |
Ongoing
Treasure Hunt - Three ![]() |
3 | ![]() |
Assembled Conduit | Creature (Factotum) | 5 | 3 | 3 | ![]() |
Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate. |
1 | ![]() |
Assembled Titan | Creature (Factotum) | 6 | 4 | 4 | ![]() |
Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health. |
Notes[edit]
- The Halls of Regulation first appeared in The Elder Scrolls Online, as a Delve in the Clockwork City DLC.
Prev: Return to Alfe Fyr | Up: Return to Clockwork City Conc: The Ventral Terminus |
Next: Brass Fortress Market Square |